Here are four examples, perhaps that'll help you see that you're looking in the wrong direction with your problem: However, you can export each spritesheet you want from the resource manager. You need no example sheets, because you only need to multiply the size of the sprite. If you want to make one single oversized sprite, then the spretsheet needs to have 3 times the sprite's width and 4 times the sprite's height and need to begin with an $ The size of the sprite depends on the size of the picturesheet, but the filename changes how Ace calculates the size, depending on wether the picture will be assumed to contain 8 or 1 sprites. In the example mentioned above, the HF-Sprites (look at the pictures in the store!) are usually using a 96x192 picture with a $ in the name to create a single sprite sheet for a 32圆4 pixel sprite. If you want to make 8 different oversized sprites, the spritesheet you're planning needs to have a size of 12 times the sprite's width and 8 time the sprite's height and must not begin with a $. Without $, Ace assumes that the spritesheet contains 8 sprites (in 12x8 pictures), with the $ Ace is informed that the spritesheet contains only one sprite (in 3x4 pictures). Click to expand.No, you misunderstood that - the $ sign has nothing to do with the size of the sprite, it has to do with the number of the sprites.
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